Main Projects

  • Genre: 3D Sci-Fi Shooter

  • Role: Level Designer

  • Made with: Unreal Engine 5

  • Team Size: 4

Space Brains was an award winning project, developed by a team of 4. The game was a small scale, 3D, Retro Sci-fi Shooter, that had to be created under restraints, set by the challenge organisers. As the player, you are tasked with making it through the level, destroying any brains they find. Throughout the level, the player will also be able to use a kinetic power, being able to pick up objects and throw them.

  • Genre: 3D Action/Multiplayer/Shooter

  • Role: Level Designer

  • Made with: Unreal Engine 5

  • Team Size: 1

Operation Lumberjack is a solo level design project focused on showcasing blockout skills through a replayable multiplayer mission. The level offers multiple entry points, dynamic hostage locations, and varied completion strategies. A day-night cycle adds further depth, with daytime offering higher risk and greater rewards, while night-time supports stealthier, lower-stakes gameplay. Designed with clear cover metrics and thoughtful traversal, the project reflects a hands-on learning process, creative adaptability, and a commitment to player choice.

  • Genre: 3D Platformer

  • Role: Level Designer/Game Designer

  • Made with: Unreal Engine 5

  • Team Size: 1

SuperBall is a small scale, 3D platformer. As the Superball, the player is tasked with making it through each of the levels, until they reach the end zone.​ Throughout the levels, the player will be able to collect stars, which will tally up at the end of the game.

  • Genre: 3D Adventure/Platformer

  • Role: Level Designer

  • Made with: Unreal Engine 5

  • Team Size: 1

Unexplored is a semi-linear project themed around a jungle setting. The project features multiple pathways for progressing through the level, as well as various areas to explore. The objective of the level is to reach the temple situated at its end. This project was designed as a segment of a larger level.